Subscribe today to the most trusted name in education.  Learn more.
Current Issue Current Issue Subscriptions About TCRecord Advanced Search   

 

Games as Distributed Teaching and Learning Systems


by Elisabeth Gee & James Paul Gee

Background: Videogames and virtual worlds have frequently been studied as learning environments in isolation; that is, scholars have focused on understanding the features of games or virtual worlds as separate from or different than “real world” environments for learning. Although more recently, scholars have explored the teaching and learning that take place around games and virtual worlds, for example, in affinity spaces, these too have been treated as separate and often divorced from other learning experiences.

Purpose: Our goal in this article is to describe learning from experience, the nature of digital games, and distributed systems of teaching and learning in an integrated way that transcends dichotomies of online and offline activities or spaces.

Research Design: This article offers a theoretical framework in which to understand some aspects of teaching and learning outside of school today. Drawing on contemporary theories of how the mind works, we identify the central role of embodied experience in human thought and learning. We use videogames as examples of how real and virtual experiences are mediated in similar ways by good tools and social interactions. We argue that videogames and virtual worlds offer opportunities for new types of “conversations” with other people, with virtual worlds, and with the “real” world, conversations that extend humans’ abilities to learn from experiences. We then examine how experiences with games and virtual worlds are located and interpreted within broader, dynamic systems of social relations, technologies, practices, teaching, and learning.

Conclusions: Understanding our experiences with videogames and virtual worlds as distinctive forms of conversations with the world, situated within distributed teaching and learning systems, offers us a new means of understanding their potential significance in people’s lives for learning, belonging, and problem solving.

Cite This Article as: Teachers College Record Volume 119 Number 12, 2017, p. 1-22
http://www.tcrecord.org/library ID Number: 22062, Date Accessed: 7/18/2018 10:19:43 AM


Catch the latest video from AfterEd, the new video channel from the EdLab at Teachers College.
Global education news of the week in brief.; NCLB; international education; software; This episode explores ten interesting and little known facts about Social Studies.; social studies; humor; media; research; schools; Three seniors at Heritage High School talk about education and what the next President should do about it.; Debates; Heritage High School; NCLB; NYC schools; education; election; girls; interview; politics; presidential election; schools; speak out; students; testing; EdWorthy Theater starring MIT Physics Professor Professor Walter Lewin.; MIT; physics; We feature new content about the future of education. Put us on your website ­ whether you're a student, teacher, or educational institution, we aim to create great content that will entertain and enlighten your audience. http://link.brightcove.com/services/link/bcpid1078591423http://www.brightcove.com/channel.jsp?channel=1079000717

Site License Agreement    
 Get statistics in Counter format