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Toys, Games, and Media

reviewed by Debra Sprague - May 26, 2006

coverTitle: Toys, Games, and Media
Author(s): Jeffery Goldstein, David Buckinham, and Gilles Brougere (Eds.)
Publisher: Lawrence Erlbaum Associates, Inc., Mahwah, NJ
ISBN: 0805849033, Pages: 240, Year: 2004
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Toys, Games, and Media consists of 14 chapters. There is an introductory chapter that establishes the purpose of the book. The rest of the chapters are broken into three sections. The first section deals with toy culture. This section looks at a variety of traditional (non-computer based) toys from toy theaters to Pokémon. There are not too many surprises in this section of the book. The chapter on toy theaters seems out of place with the rest of the book as it provides an historical account of the development of toy theaters. Since it is the lead chapter of the book (not counting the introductory chapter) readers could get the false impression that the rest of the book is the same, but it is not. Unless one is interested in toy theaters and their development, one can easily skip this chapter without losing the value of the rest of the... (preview truncated at 150 words.)

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Cite This Article as: Teachers College Record, Date Published: May 26, 2006
https://www.tcrecord.org ID Number: 12512, Date Accessed: 5/13/2021 3:10:51 PM

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About the Author
  • Debra Sprague
    George Mason University
    E-mail Author
    DEBRA SPRAGUE is an Associate Professor in the College of Education and Human Development at George Mason University. She teaches courses in the Elementary Education and the Advanced Studies for Teaching and Learning (ASTL) Programs. Her research interests focus on the use of technology to support teaching and learning. She is the co-author of Technology for Teaching, which looks at various technologies and ways to use them in the K-12 classroom. Dr. Sprague currently serves as the editor for the Journal of Technology and Teacher Education.
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