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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy


reviewed by Angela McFarlane

coverTitle: Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
Author(s): James Paul Gee
Publisher: Peter Lang Publishing, New York
ISBN: 0820497037, Pages: 173, Year: 2007
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There can be no doubt that if one thing distinguishes contemporary childhood in the English speaking world from that experienced by contemporary parents, it is the variety and availability of leisure and communications technologies.  While parents grew up in a world where radio, TV and movies where commonplace, the PC was rare and the games console unknown. The phone was a thing wired to the wall and guarded closely by parents.  How different is the experience of the 21st century child. In a recent UK survey, children asked to define poverty suggested that this meant not owning a mobile phone. The vast majority of children and young people have taken to digital technologies like the proverbial ducks to water, and one of their favorite pastimes is playing video games.  This is not, however, a practice entirely restricted to younger age groups – the ESA annual survey of the games market shows... (preview truncated at 150 words.)

Cite This Article as: Teachers College Record, 2007, p. -
http://www.tcrecord.org ID Number: 14621, Date Accessed: 3/23/2017 4:13:29 PM



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