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Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach


reviewed by Danielle Herro & Juan Li December 13, 2016

coverTitle: Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
Author(s): Qing Li
Publisher: Peter Lang Publishing, New York
ISBN: 1433116782, Pages: 216, Year: 2014
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Cite This Article as: Teachers College Record, Date Published: December 13, 2016
http://www.tcrecord.org ID Number: 21760, Date Accessed: 10/22/2017 6:11:12 AM

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About the Author
  • Danielle Herro
    Clemson University
    E-mail Author
    DANIELLE HERRO is Assistant Professor of Digital Media and Learning in the College of Education at Clemson University in Clemson, South Carolina. Her research includes two primary focuses: investigating ways to move DML forward in educational environments, in particular mobile-device use, game-based learning, and Web 2.0 tools, and conceptualizing, researching and providing scalable STEAM education to K-12 schools. She has recently published work on game-based learning or STEAM education in the Journal of Science and Technology, the Curriculum Journal, Theory into Practice and Professional Development in Education.
  • Juan Li
    Clemson University
    E-mail Author
    JUAN LI is a doctoral student in the Learning Sciences at Clemson University with an interest in researching and teaching about technology integration in education. Her current research focuses on the facilitative role of video games on second language acquisition.
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