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Association Through Action: Identity Development in Real and Virtual Video Game Environments


by Sandra Schamroth Abrams ó 2011

This chapter examines intertextual meaning-making across and within virtual and real video game environments, looking to observational and interview data of middle and high school students to illustrate the conflation of real and virtual experiences. The discussion of the associative I/identity helps to distinguish and clarify the interconnected nature of on- and offscreen situated practices that promote meaningful learning


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This article originally appeared as NSSE Yearbook Vol 110. No. 1.


Cite This Article as: Teachers College Record Volume 113 Number 13, 2011, p. 220-243
http://www.tcrecord.org ID Number: 18385, Date Accessed: 7/25/2017 8:41:39 AM

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About the Author
  • Sandra Abrams
    St. John's University
    E-mail Author
    SANDRA SCHAMROTH ABRAMS is an assistant professor in the Department of Curriculum and Instruction at St. Johnís University, New York. Her research focuses on digital learning and new media, with a concentration on the power structures, social dynamics, and contextual knowledge related to video game practices.
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