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Gaming the Past: Using Video Games to Teach Secondary History


reviewed by Sean Dikkers November 09, 2011

coverTitle: Gaming the Past: Using Video Games to Teach Secondary History
Author(s): Jeremiah McCall
Publisher: Routledge, New York
ISBN: 0415887607, Pages: 216, Year: 2011
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Cite This Article as: Teachers College Record, Date Published: November 09, 2011
http://www.tcrecord.org ID Number: 16592, Date Accessed: 12/11/2017 4:10:29 PM

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About the Author
  • Sean Dikkers
    University of Wisconsin - Madison
    E-mail Author
    SEANN DIKKERS is a former social studies teacher, school administrator, and is now conducting a study of transformative integration of technology in classroom practice called the 21st Century Teaching Project. He is the founder of Gamingmatter Consulting and speaks nationwide on technology integration for learning. Current projects include the books Real-Time Research: Improvisational Game Scholarship and the forthcoming book on Mobile Media Learning, the Our Minnesota mobile media museum gaming system, and the Comprehensive Assessment of Leadership for Learning (CALL). Seann works to integrate gaming-media inspired tools for administrators, educators, and learners. Seann Dikkers is a doctoral candidate, of Kurt Squire, at the University of Wisconsin - Madison.
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