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Unit Operations: An Approach to Videogame Criticism


reviewed by Gillian "Gus" Andrews September 15, 2006

coverTitle: Unit Operations: An Approach to Videogame Criticism
Author(s): Ian Bogost
Publisher: MIT Press, Cambridge
ISBN: 026202599X, Pages: 243, Year: 2006
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Ian Bogost’s book, Unit Operations, is an ambitious attempt to analyze digital media with tools developed not just in the humanities, but in the field of computer programming as well. While not of much use to practitioners, this book is highly recommended for those in higher education finding themselves on one side or another of the gap Bogost hopes to bridge. It should be of particular interest to those studying critical theory, literacies, literature, or media and technology in educational contexts. Cultural studies scholars should pay special attention to Bogost’s discussion of computer code, as it represents a more sophisticated understanding than many of the texts on the topic to date. Bogost begins by explaining his aim: to develop tools for criticism, which are able to bridge the fields of literature and computation, mostly in order to analyze video games. More generally, he intends these tools for use in the... (preview truncated at 150 words.)


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Cite This Article as: Teachers College Record, Date Published: September 15, 2006
http://www.tcrecord.org ID Number: 12713, Date Accessed: 12/13/2017 1:53:55 PM

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About the Author
  • Gillian "Gus" Andrews
    Teachers College
    E-mail Author
    GILLIAN "GUS" ANDREWS is a doctoral student in Communications and Education at Teachers College, where she has been instrumental in establishing the EGGPLANT (Educational Games Group: Play, Literacies, Avatars, Narrative, and Technology) Lab. She has recently analyzed player networks surrounding the game Dance Dance Revolution for an article pending in the journal Fibreculture, and is working on a Master's project on high- and low-income students' game literacy practices. She maintains an online journal at www.dancingsausage.net.
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