|
|
Gaming the Past: Using Video Games to Teach Secondary Historyreviewed by Sean Dikkers - November 09, 2011 Title: Gaming the Past: Using Video Games to Teach Secondary History Author(s): Jeremiah McCall Publisher: Routledge, New York ISBN: 0415887607, Pages: 216, Year: 2011 Search for book at Amazon.comTo view the full-text for this article you must be signed-in with the appropriate membership. Please review your options below:
|
|
|
- Sean Dikkers
University of Wisconsin - Madison E-mail Author SEANN DIKKERS is a former social studies teacher, school administrator, and is now conducting a study of transformative integration of technology in classroom practice called the 21st Century Teaching Project. He is the founder of Gamingmatter Consulting and speaks nationwide on technology integration for learning. Current projects include the books Real-Time Research: Improvisational Game Scholarship and the forthcoming book on Mobile Media Learning, the Our Minnesota mobile media museum gaming system, and the Comprehensive Assessment of Leadership for Learning (CALL). Seann works to integrate gaming-media inspired tools for administrators, educators, and learners. Seann Dikkers is a doctoral candidate, of Kurt Squire, at the University of Wisconsin - Madison.
|
|
|
|
|