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A Casual Revolution: Reinventing Video Games and Their Players


reviewed by Zhou Zhou September 16, 2010

coverTitle: A Casual Revolution: Reinventing Video Games and Their Players
Author(s): Jesper Juul
Publisher: MIT Press, Cambridge
ISBN: 0262013371, Pages: 256, Year: 2009
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Cite This Article as: Teachers College Record, Date Published: September 16, 2010
http://www.tcrecord.org ID Number: 16147, Date Accessed: 9/17/2014 7:31:31 AM

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About the Author
  • Zhou Zhou
    Teachers College, Columbia University
    E-mail Author
    ZHOU ZHOU is an Ed.D. Candidate in Instructional Technology & Media, and works in the EdLab, Teachers College, Columbia University. Recent publications include: "Learn While Practicing: Can Simple Repetition Games Change Cognition?" Paper presented at AERA, Denver, CO, May 2010 - "Evaluating An Asynchronous Video Discussion Tool: Results From A Pilot Study of 'Critter.'" Paper presented at AERA, Denver, CO, May 2010 - "Critter: Social Reflective Learning Around Web-Based Video." Paper presented at Teachers College Educational Technology Conference, New York, NY, May 2009 - "The Impact of Students' Domain-Specific Motivations on Educational Video Game Play." Paper presented at the annual meeting of the American Education Research Association, San Diego, CA, April 2009 - "Math Math Revolution: Dancing Our Way to Productive Mathematical Dispositions." Paper presented at Teach, Think, Play Conference, Teachers College, New York, NY, March 2007 - "Serious Games: A Preparation for Future Learning Approach." Paper presented at Game Developers Conference, San Francisco, CA, March 2007.
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